A close up of a robot with a helmet on and a yellow light
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((best quality)), ((masterpiece:1.2)), (extremely detailed:1.1), (8k, high quality, cinematic, hyper realistic, illustration), (autodesk maya, vray render, ray tracing, hdr), (DSLR, full frame, 16mm focal length, f/4 aperture, dynamic perspective, deep depth of field), [male android humanoid, in a flowing torn cloak, (dark orange metallic armor:1.1, layered black armor shells:1.2), hard surface designs in their gear, scene is an advanced civilization, with towering structures in the background, night time, immersed in the beautiful lights, the cityscape is a fully detailed environment]<lora:urbanSamuraiClothing:0.5> (urbansamurai, techwear) <lora:hipoly3DModelLora:0.25> (CGI, 3D, realistic), <hypernet:dr0ne:0.75> (subdivision, cyber muscle, angular design, mechanical, carbon-fiber, high-tech, pistons, robotic frame, joints, cables, exoskeletal), <hypernet:LuisapSciFiHard:0.25> (scifi, hard surface, armor, metal bolts, robotic, industrial, structures, sub-d), <hypernet:sxzBloom_sxzBloom:0.3> (hdri, bloom), <lora:epiNoiseoffset:0.4> (rim lighting, soft lighting, low key) <lora:mshn:0.5> (mshn:0.15, mshn robot:0.5), <lora:LowRA:0.25> (dark theme:0.25)
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((best quality)), ((masterpiece:1.2)), (extremely detailed:1.1), (8k, high quality, cinematic, hyper realistic, illustration), (autodesk maya, vray render, ray tracing, hdr), (DSLR, full frame, 16mm focal length, f/4 aperture, dynamic perspective, deep depth of field), [male android humanoid, in a flowing torn cloak, (dark orange metallic armor:1.1, layered black armor shells:1.2), hard surface designs in their gear, scene is an advanced civilization, with towering structures in the background, night time, immersed in the beautiful lights, the cityscape is a fully detailed environment]<lora:urbanSamuraiClothing:0.5> (urbansamurai, techwear) <lora:hipoly3DModelLora:0.25> (CGI, 3D, realistic), <hypernet:dr0ne:0.75> (subdivision, cyber muscle, angular design, mechanical, carbon-fiber, high-tech, pistons, robotic frame, joints, cables, exoskeletal), <hypernet:LuisapSciFiHard:0.25> (scifi, hard surface, armor, metal bolts, robotic, industrial, structures, sub-d), <hypernet:sxzBloom_sxzBloom:0.3> (hdri, bloom), <lora:epiNoiseoffset:0.4> (rim lighting, soft lighting, low key) <lora:mshn:0.5> (mshn:0.15, mshn robot:0.5), <lora:LowRA:0.25> (dark theme:0.25)
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Checkpoint & LoRA
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