Here's a sample character sheet prompt for a walking animation sprite in the spe
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Here's a sample character sheet prompt for a walking animation sprite in the specified style: Character Name: Swordsman Art Style: Pixel art Resolution: 32x32 pixels Direction: Walking to the right Number of Poses: 4 Pose Descriptions: 1. Pose 1 (Starting Pose): The swordsman stands tall with the sword sheathed on their back, ready to begin walking. The legs are slightly apart, indicating readiness to move. 2. Pose 2: The swordsman takes a step forward with their left leg. The right leg is still on the ground, and the arms hang loosely by the sides. The sword handle is partially visible behind the character's back. 3. Pose 3: The swordsman continues walking, with the left leg now lifted higher. The right leg is in the air, mid-step, and the arms swing naturally to counterbalance the movement. The sword handle is more visible. 4. Pose 4 (Striding Pose): The swordsman takes a longer stride with the left leg, bending it slightly at the knee. The right leg is raised, and the arms swing more prominently. The sword handle is fully visible behind the character's back. Remember to ensure smooth transitions between poses to create a fluid walking animation. Pay attention to the character's posture, leg movement, and swinging arms to add a sense of realism to the animation. Once you have created the sprites, compile them into a sprite sheet in the 7:5 aspect ratio as specified. Export the sprite sheet in a compatible format for RPG Maker or the game engine of your choice, making sure to adhere to any size or file format requirements. Good luck with your character sprite creation!
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Here's a sample character sheet prompt for a walking animation sprite in the specified style:
Character Name: Swordsman
Art Style: Pixel art
Resolution: 32x32 pixels
Direction: Walking to the right
Number of Poses: 4
Pose Descriptions:
1. Pose 1 (Starting Pose): The swordsman stands tall with the sword sheathed on their back, ready to begin walking. The legs are slightly apart, indicating readiness to move.
2. Pose 2: The swordsman takes a step forward with their left leg. The right leg is still on the ground, and the arms hang loosely by the sides. The sword handle is partially visible behind the character's back.
3. Pose 3: The swordsman continues walking, with the left leg now lifted higher. The right leg is in the air, mid-step, and the arms swing naturally to counterbalance the movement. The sword handle is more visible.
4. Pose 4 (Striding Pose): The swordsman takes a longer stride with the left leg, bending it slightly at the knee. The right leg is raised, and the arms swing more prominently. The sword handle is fully visible behind the character's back.
Remember to ensure smooth transitions between poses to create a fluid walking animation. Pay attention to the character's posture, leg movement, and swinging arms to add a sense of realism to the animation.
Once you have created the sprites, compile them into a sprite sheet in the 7:5 aspect ratio as specified. Export the sprite sheet in a compatible format for RPG Maker or the game engine of your choice, making sure to adhere to any size or file format requirements.
Good luck with your character sprite creation!
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