Spider - man in a city with a city background


((Best quality)), ((masterpiece)), (highly detailed:1.3), 3D, beautiful, (cyberpunk:1.2), in space, nebulous, holding_weapon, (spider-man:1.3), facing the viewer, bright eyes, full body, (flying, descending, dynamic, motion blur: 1.4), (huge mecha wings: 1.6), looking up, glowing_eyes, mecha, panorama, background is earth, nebula, space, particles, reality, HDR (High Dynamic Range), Ray Tracing, NVIDIA RTX, Super Resolution, Unreal 5, Subsurface Scattering, PBR Texturing, Post-Processing, Anisotropic Filtering, Depth of Field, Maximum Clarity and Clarity, Multilayer Textures, Albedo and Specular Map, Surface Shading, Accurate Light-Material Interaction Simulation, Perfect Aspect Ratio, Octane Render, Two-Tone Lighting, Large Aperture, Low ISO, White Balance, Rule of Thirds, 8K RAW, efficient sub-pixel, sub-pixel convolution,
Prompts
Copiar prompts
((Best quality))
,
((masterpiece))
,
(highly detailed:1
.
3)
,
3D
,
beautiful
,
(cyberpunk:1
.
2)
,
in space
,
nebulous
,
holding_weapon
,
(spider-man:1
.
3)
,
facing the viewer
,
bright eyes
,
full body
,
(flying
,
descending
,
dynamic
,
motion blur: 1
.
4)
,
(huge mecha wings: 1
.
6)
,
looking up
,
glowing_eyes
,
mecha
,
panorama
,
background is earth
,
nebula
,
space
,
particles
,
reality
,
HDR (High Dynamic Range)
,
Ray Tracing
,
NVIDIA RTX
,
Super Resolution
,
Unreal 5
,
Subsurface Scattering
,
PBR Texturing
,
Post-Processing
,
Anisotropic Filtering
,
Depth of Field
,
Maximum Clarity and Clarity
,
Multilayer Textures
,
Albedo and Specular Map
,
Surface Shading
,
Accurate Light-Material Interaction Simulation
,
Perfect Aspect Ratio
,
Octane Render
,
Two-Tone Lighting
,
Large Aperture
,
Low ISO
,
White Balance
,
Rule of Thirds
,
8K RAW
,
efficient sub-pixel
,
sub-pixel convolution
,
INFO
Checkpoint & LoRA

Checkpoint
Forest of Temptation | Daemonrat's Merge
0 comentario(s)
0
33
0