((best qualityer)), ((work of art)), (very detailled:1.3), 2B in the ruins of a
![((best qualityer)), ((work of art)), (very detailled:1.3), 2B in the ruins of a city in the forgotten war, Ancient Technology, Nier-Automata, standing, fully body, brandishing his sword, Looking at the sky, hdr (high-range dynamics), ray tracing, nvidia RTX, super resolution, Irreal 5, underground dispersal, PBR Texture, Post-processing, Anisotropic filtering, Depth of field, Maximum sharpness and sharpness, multi-layered texture, albedo and highlight maps, Surface shading, Accurate simulation of interactions between light materials, perfect proportions, octane rendering, duotone lighting, Low ISO, White balance, rule of thirds, large aperture, 8K CRU, efficient sub-pixels, subpixel convolution, Luminescent particles, light scattering, Tyndall effect](https://image.cdn2.seaart.me/2024-07-12/cq87d1te878c73buna8g-2/d2e9a27283ebd2dc241a083c81593208_high.webp)
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Heute möchte ich mit dir über etwas Aufregendes reden, bist du dabei?
((best qualityer)), ((work of art)), (very detailled:1.3), 2B in the ruins of a city in the forgotten war, Ancient Technology, Nier-Automata, standing, fully body, brandishing his sword, Looking at the sky, hdr (high-range dynamics), ray tracing, nvidia RTX, super resolution, Irreal 5, underground dispersal, PBR Texture, Post-processing, Anisotropic filtering, Depth of field, Maximum sharpness and sharpness, multi-layered texture, albedo and highlight maps, Surface shading, Accurate simulation of interactions between light materials, perfect proportions, octane rendering, duotone lighting, Low ISO, White balance, rule of thirds, large aperture, 8K CRU, efficient sub-pixels, subpixel convolution, Luminescent particles, light scattering, Tyndall effect
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((best qualityer)), ((work of art)), (very detailled:1.3), 2B in the ruins of a city in the forgotten war, Ancient Technology, Nier-Automata, standing, fully body, brandishing his sword, Looking at the sky, hdr (high-range dynamics), ray tracing, nvidia RTX, super resolution, Irreal 5, underground dispersal, PBR Texture, Post-processing, Anisotropic filtering, Depth of field, Maximum sharpness and sharpness, multi-layered texture, albedo and highlight maps, Surface shading, Accurate simulation of interactions between light materials, perfect proportions, octane rendering, duotone lighting, Low ISO, White balance, rule of thirds, large aperture, 8K CRU, efficient sub-pixels, subpixel convolution, Luminescent particles, light scattering, Tyndall effect
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Checkpoint & LoRA
![Animagine XL V3.1](https://image.cdn2.seaart.me/temp-convert-webp/png/2024-03-18/cnrqi55e878c73eahfrg/71e0e12ca65479143c4b51c82d29293d792f4b76_low.webp)
Checkpoint
Animagine XL V3.1
![yorha no.2 type b 尼尔机械纪元 2b小姐姐 for FLUX&SDXL #type2B](https://image.cdn2.seaart.me/temp-convert-webp/highwebp/static/images/20241222/aab10c52aad0212005a4b7e8689d9d7c_low.webp)
LORA
yorha no.2 type b 尼尔机械纪元 2b小姐姐 for FLUX&SDXL #type2B
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