A close up of a robot standing in a building with a gun
Heute habe ich einige besondere Gedanken, die perfekt für unser Gespräch sind.
Gunsmith, all black ghost gunsmith, mask covering face, holding submachine gun in the air, super many machine gun weapons, heavy weapons, heavy machine guns, sniper rifles, cannons, Gatling machine guns scattered on the ground, carrying weapon firearms, pistol on the waist, sniper rifle behind back, super cool ghost gunsmith, weapon god, male, ninja, metal mech, with a black mask, wearing black mechanical armor, glowing red eyes, perfect body proportions, full body photo, looking up perspective, super detail, IP by pop mart, edge light, avatar, octane rendering, blender, clean black background, 3d, c4d, best quality, very detailed, ancient technology, HDR (high dynamic range), ray tracing, nvidia rtx, super resolution, unreal 5, subsurface scattering, PBR texture, post-processing, anisotropic filtering, depth of field, maximum sharpness and sharpness, multi-layer textures, albedo and highlight maps, surface shading, accurate simulation of light-material interactions, perfect proportions, Octane rendering, duotone lighting, low ISO, white balance, rule of thirds, wide aperture, 8K RAW, high efficiency sub-pixel, subpixel convolution, luminescent particles, light scattering, Tyndall effect
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Gunsmith, all black ghost gunsmith, mask covering face, holding submachine gun in the air, super many machine gun weapons, heavy weapons, heavy machine guns, sniper rifles, cannons, Gatling machine guns scattered on the ground, carrying weapon firearms, pistol on the waist, sniper rifle behind back, super cool ghost gunsmith, weapon god, male, ninja, metal mech, with a black mask, wearing black mechanical armor, glowing red eyes, perfect body proportions, full body photo, looking up perspective, super detail, IP by pop mart, edge light, avatar, octane rendering, blender, clean black background, 3d, c4d, best quality, very detailed, ancient technology, HDR (high dynamic range), ray tracing, nvidia rtx, super resolution, unreal 5, subsurface scattering, PBR texture, post-processing, anisotropic filtering, depth of field, maximum sharpness and sharpness, multi-layer textures, albedo and highlight maps, surface shading, accurate simulation of light-material interactions, perfect proportions, Octane rendering, duotone lighting, low ISO, white balance, rule of thirds, wide aperture, 8K RAW, high efficiency sub-pixel, subpixel convolution, luminescent particles, light scattering, Tyndall effect
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Checkpoint & LoRA
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