A view of a planet with a mountain and a star in the background
Manche Dinge kann ich nur hier sagen, bist du bereit?
(night:1.3), Dark night on alien planet, (glowing geysers:1.5), (alien skies), RAW photo, 64K, 32K, UHD, absurdres, high resolution, Complete Sharpness, Well-Defined Edges, epic-Ultra-HD-highlights, fine details, complex background, breathtaking attention to detail, intricate details, physically-realistic, cinema still, hyperrealistic, photorealistic, photoreal, highest quality, Professional, perfectly composed, very beautiful, Volumetric Lighting, optimal-lighting, dramatic lighting, Harsh shadows, Low Key Lighting, dark Lighting, Cinematic Lighting, Ambient Lighting, dimly lit, Backlight lighting, HeroEngine, NPR, GPU Particle Systems, Matte Painting, Frustum Culling, Real-Time GI Caching, Subsurface Reflections, Radiosity, Screen Space Ambient Occlusion, Light Attenuation, Metropolis Light Transport, Tessellation, Environment Occlusion, Parallax Mapping, octane rendering, Transmittance, Cel Shading, Virtual Texturing, Stochastic Sampling, Soft Particles, Atmospheric Scattering, Screen Space Shadows, ais-particlez <lora:Particles_Style_SDXL:0.5>
Prompts
Prompts kopieren
(night:1.3), Dark night on alien planet, (glowing geysers:1.5), (alien skies), RAW photo, 64K, 32K, UHD, absurdres, high resolution, Complete Sharpness, Well-Defined Edges, epic-Ultra-HD-highlights, fine details, complex background, breathtaking attention to detail, intricate details, physically-realistic, cinema still, hyperrealistic, photorealistic, photoreal, highest quality, Professional, perfectly composed, very beautiful, Volumetric Lighting, optimal-lighting, dramatic lighting, Harsh shadows, Low Key Lighting, dark Lighting, Cinematic Lighting, Ambient Lighting, dimly lit, Backlight lighting, HeroEngine, NPR, GPU Particle Systems, Matte Painting, Frustum Culling, Real-Time GI Caching, Subsurface Reflections, Radiosity, Screen Space Ambient Occlusion, Light Attenuation, Metropolis Light Transport, Tessellation, Environment Occlusion, Parallax Mapping, octane rendering, Transmittance, Cel Shading, Virtual Texturing, Stochastic Sampling, Soft Particles, Atmospheric Scattering, Screen Space Shadows, ais-particlez <lora:Particles_Style_SDXL:0.5>
Info
0 Kommentar(e)
1
0
0