RTMI style. The main character is a tall, lanky man with an exaggeratedly thin b
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RTMI style. The main character is a tall, lanky man with an exaggeratedly thin build, dressed in a classic black bow tie and glasses that magnify his wide, nervous eyes. His angular face and small mustache give him a quirky, intellectual appearance, while his awkward posture and slightly hunched shoulders suggest a mix of shyness and curiosity. He navigates the off-kilter environment with a mix of hesitation and determination, adding to the humorous, cartoonish feel of the scene as he interacts with the exaggerated surroundings. This scene features a playful, cartoonish style with bright colors and exaggerated shapes. The warm tones, like reds and oranges, create a lively atmosphere, balanced by cool blues. Everything is slightly off-kilter, with tilted clocks, uneven doorways, and irregular furniture. There’s a sense of depth with objects at different distances, enhanced by creative lighting that highlights some areas and casts shadows in others. Fun props, like wobbly furniture and quirky clocks, add to the playful vibe, while silly signs and posters on the walls match the humor of the scene. Every element feels interactive, like a slightly too-small doorway or a malfunctioning soda machine, making the environment dynamic and engaging for the characters.
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RTMI style. The main character is a tall, lanky man with an exaggeratedly thin build, dressed in a classic black bow tie and glasses that magnify his wide, nervous eyes. His angular face and small mustache give him a quirky, intellectual appearance, while his awkward posture and slightly hunched shoulders suggest a mix of shyness and curiosity. He navigates the off-kilter environment with a mix of hesitation and determination, adding to the humorous, cartoonish feel of the scene as he interacts with the exaggerated surroundings. This scene features a playful, cartoonish style with bright colors and exaggerated shapes. The warm tones, like reds and oranges, create a lively atmosphere, balanced by cool blues. Everything is slightly off-kilter, with tilted clocks, uneven doorways, and irregular furniture. There’s a sense of depth with objects at different distances, enhanced by creative lighting that highlights some areas and casts shadows in others. Fun props, like wobbly furniture and quirky clocks, add to the playful vibe, while silly signs and posters on the walls match the humor of the scene. Every element feels interactive, like a slightly too-small doorway or a malfunctioning soda machine, making the environment dynamic and engaging for the characters.
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Checkpoint & LoRA
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